C3NEW.F22 and B50 Files
To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the f22 file with your FLCS rename it to c3new.b50 and rem the PortB1 line. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.
REM Comanche 3 Configuration File for F22 and TQS
REM For use with FLCS see the file below the m22 file..
REM For version 1.00a
REM Designed and tested by Len Hjalmarson editor@combatsim.com
REM April 18th, 1997
USE TQS
USE NOMOUSE
RATE 0
MDEF c3
REM
REM ****************************F-22 SETTINGS******************************
REM
REM SETUP ANALOG JOYSTICK COMMANDS. THE FOLLOWING INSTRUCTIONS WILL
REM PRODUCE ANALOG JOYSTICK BUTTON OUTPUT FOR THE F-22 TRIGGER (TG1), AND
REM F-22 BUTTONS S2, S3, AND S4. DIGITAL COMMANDS CAN ALSO BE PROGRAMMED
REM TO THESE BUTTONS, IF DESIRED. IF ANALOG OUTPUT IS NOT DESIRED, SIMPLY
REM PLACE A 'REM' STATEMENT IN FRONT OF THE APPROPRIATE PORTBx LINE BELOW.
REM FOR MOST SITUATIONS, LEAVE 'PORTB1 IS TG1' AS IS AND REM OUT THE
REM REMAINING PORTBx LINES IN ORDER TO ASSIGN DIGITAL OUTPUT TO THEM.
REM
PORTB1 IS TG1
rem PORTB2 IS S2
rem PORTB3 IS S3
rem PORTB4 IS S4
REM
REM FIRST TRIGGER CLICK (DIGITAL OUTPUT). PLACE A 'REM' IN FRONT OF
REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED.
REM
REM BTN TG1 FireWeapon
REM
REM SECOND TRIGGER CLICK
REM
rem BTN TG2
REM
REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB,
REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS).
REM
BTN S1 /n AltitudeLock-On/Off
BTN S2 /n FireWeapon
REM BTN S3
BTN S4 /T CycleTM-Mode
/T SetTM-HOLD
REM
REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
REM POSITION.
REM
REM H1=LARGE HAT AT TOP OF FLCS
BTN H1U /T ConsolView
/T FullScreenView
BTN H1D /T 3/4BackExternalV
/T ExternalBackChas
/T YourViewofEnemy
BTN H1L /n LeftView
BTN H1R /n RightView
REM
REM H2=SMALL HAT BELOW BUTTON S2
REM /D indicates dogfight switch on TQS in DOWN position, which is default for
REM this command file.../M is middle, /U is Up.
REM Break lock line is for use in TargetHold Mode when you want to delete
REM lower priority targets from your Ripple Fire sequence...
BTN H2U /U /n BreakTargetLock REM Break Lock or Del from HOLD
/M /n ALT K REM Set Alt Exactly
/D /T Stingers /T Hellfires
BTN H2D /U /n BreakTargetLock
/M /n ALT K REM Set Alt Exactly
/D /n Cannons
BTN H2L /n AltitudeLock-On/Off
BTN H2R /n VerticalStabOn/Off
REM
REM H3=SECOND LARGER HAT BELOW H1
BTN H3U /n CycleTargets
BTN H3D /n CycleWeaponsForw
BTN H3L /n CycleMapDisplay
BTN H3R /n Cycle-HMD-Colors
REM
REM H4=HAT ON LEFT SIDE OF F-22
BTN H4U /n HoverHold-On/Off
BTN H4D /T TM-Priority
/T TM-Heading
BTN H4L /n Monitor1Closeup
BTN H4R /n Monitor2Closeup
REM
REM
REM **************************MARK II SETTINGS*****************************
REM
REM BUTTONS T1 THRU T6 ARE USED BY THE MARK II.
BTN T1 /T WingmanExternalV
/T FullScreenWingma
BTN T2 /n CycleTM-Mode
BTN T3 /n EngineOn/Off
BTN T4 /n Artillery
BTN T5 /n TeamHandoff
BTN T6 /n CycleWaypoints
REM BTN T7 These switches are not used so that the dogfight toggle
REM BTN T8 may be used...
REM
BTN T9 BayDoors-On/Off
BTN T10 LandingGear-On/O
REM
REM
REM USE THE MINIMUM THROTTLE BUTTON SETTING TO CONTROL THE THROTTLE WHEN
REM PULLED FULLY BACK.
REM
REM This Range Knob line will generate 6 steps in zoom out or zoom in MFD Map
REM
RNG 1 6 < >
REM ANT 1 10 u u !
M22 or M50 File
~ ENGINE
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
0%Power = `
10%Power = 1
20%Power = 2
30%Power = 3
40%Power = 4
50%Power = 5
60%Power = 6
70%Power = 7
~
~
~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
80%Power = 8
90%Power = 9
100%Power = 0
75%Power = kp*
MomentaryMaxCollective = kp+
MomentaryMinCollective = kp-
EngineOn/Off = alt e
Arrows Cyclic Control
~
~
~
~NAVIGATION
~ÍÍÍÍÍÍÍÍÍÍ
RotorLeft = a
RotorRight = s
CycleTargets = ent
CycleWaypoints = w
SetTM-HOLD = tab
Re-Enter-TM-HOLD = /P RAW(#E0 #11 #0D) /R RAW(#E0 #F0 #11 #F0 #0D)
CycleTM-Mode = q
BreakTargetLock = bsp
TM-Heading = o
TM-Priority = p
~WEAPONS
~ÍÍÍÍÍÍÍ
FireWeapon = spc
CycleWeaponsForward = [
CycleWeaponsBackward =
Cannons = z
Rockets = x
Stingers = c
Hellfires = v
Artillery = b
TeamHandoff = n
~
~SYSTEMS
~ÍÍÍÍÍÍÍ
ZoomIn-Monitor = <
ZoomOut-Monitor = >
CycleMapDisplay = i
Cycle-HMD-Display = d
Cycle-HMD-Colors = h
BayDoors-On/Off = f
LandingGear-On/Off = g
HoverHold-On/Off = j
VerticalStabOn/Off = k
AltitudeLock-On/Off = l
~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
ConsolView = f1
FullScreenView = f2
LeftView = f3
RightView = f4
Fly-byView = f5
ExternalBackChaseView = f6
Monitor1Closeup = f7
Monitor2Closeup = f8
~
~
~ VIEWS
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
EnemyViewofYou = f9
YourViewofEnemy = f10
FullScreenWingmanView = f11
WingmanExternalView = f12
SpinCamView = alt f1
LetterboxView = alt f2
FullScreenLeftView = alt f3
FullScreenRightView = alt f4
~
~
~
~ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ
DropCamView = alt f5
ExternalFrontChaseView = alt f6
3/4BackExternalView = alt f7
3/4FrontExternalView = alt f8
MissileView = alt f10
HeadTrackerMode = alt f12
CTRL/ALT Move Camera in F2 or F6 view (use arrows & +/- keys)
~
~
~
~
~MISC
~ÍÍÍÍ
ExtremeBank/PitchControl = lsft
OpticalZoomIn = ;
OpticalZoomOut = '
Multi-PlayerCycleViews = alt u
ResetPlayerView = alt y
StopMissionPlayback = alt t
GameMenu = esc
NoKey = t
C3NEW.B50 File
To make use of these files, simply cut and paste to a text editor and name them accordingly: c3new.f22 for the first file, and c3.m22 for the second. Note that this m22 file is identical to the one on the CD. To use the m22 file above with your FLCS rename it to c3new.m50. If you don't have rudder pedals, I suggest using HAT H2 Left and Right for left and right fantail.
REM Comanche 3 Configuration File for F22 and TQS
REM For use with FLCS see the file below the m22 file..
REM If you don't have the TQS rem the USE TQS and USE NOMOUSE line below...
REM For version 1.00a
REM Designed and tested by Len Hjalmarson editor@combatsim.com
REM April 18th, 1997
USE TQS
USE NOMOUSE
RATE 0
MDEF c3
REM
REM ****************************F-22 SETTINGS******************************
REM
REM FIRST TRIGGER CLICK (DIGITAL OUTPUT). PLACE A 'REM' IN FRONT OF
REM THE BTN TG1 LINE IF ONLY ANALOG OUTPUT IS NEEDED.
REM
BTN TG1 FireWeapon
REM
REM SECOND TRIGGER CLICK
REM
rem BTN TG2
REM
REM DIGITAL OUTPUT FOR BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB,
REM S3=PINKY, AND S4=PADDLE SWITCH ON FLCS).
REM
BTN S1 /n AltitudeLock-On/Off
BTN S2 /n FireWeapon
REM BTN S3
BTN S4 /T CycleTM-Mode
/T SetTM-HOLD
REM
REM HAT SWITCHES H1 THRU H4. EACH HAT SWITCH FUNCTIONS AS A 5-WAY SWITCH,
REM THE POSITIONS CORRESPONDING TO THE 4 BASIC DIRECTIONS, AND THE MIDDLE
REM POSITION.
REM
REM H1=LARGE HAT AT TOP OF FLCS
BTN H1U /T ConsolView
/T FullScreenView
BTN H1D /T 3/4BackExternalV
/T ExternalBackChas
/T YourViewofEnemy
BTN H1L /n LeftView
BTN H1R /n RightView
REM
REM H2=SMALL HAT BELOW BUTTON S2
REM /D indicates dogfight switch on TQS in DOWN position, which is default for
REM this command file.../M is middle, /U is Up.
REM Break lock line is for use in TargetHold Mode when you want to delete
REM lower priority targets from your Ripple Fire sequence...
BTN H2U /n /T Stingers /T Hellfires /T Cannons
BTN H2D /n BreakTargetLock
BTN H2L /n AltitudeLock-On/Off
BTN H2R /n VerticalStabOn/Off
REM
REM H3=SECOND LARGER HAT BELOW H1
BTN H3U /n CycleTargets
BTN H3D /n CycleWeaponsForw
BTN H3L /n CycleMapDisplay
BTN H3R /n Cycle-HMD-Colors
REM
REM H4=HAT ON LEFT SIDE OF F-22
BTN H4U /n HoverHold-On/Off
BTN H4D /T TM-Priority
/T TM-Heading
BTN H4L /n Monitor1Closeup
BTN H4R /n Monitor2Closeup
REM
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Last Updated January 31st, 1997

