Thrustmaster
C O N F I G
Janes Longbow
LONGBOW.F22 File
REM AH-64D LONGBOW by ORIGIN SYSTEMS
REM Written and Tested by Len Hjalmarson Updated August 1997
REM editor@combatsim.com
REM
REM ************************PRELIMINARY SETTINGS**************************
REM If you name the M22 file as LBTEST.M22 then this next line does not change
MDEF LBTEST
REM
REM ADVANCED
USE TQS
RATE 50
USE MTYPE NOMOUSE
REM ****************************GAME SETTINGS******************************
REM 2-Button Joystick, Throttle Control, Rudder Pedals (if applicable)
PortB1 IS TG1
BTN S1 H REM Hoverhold
BTN S2 SPC REM Weapon Fire
BTN S4 a REM Autopilot
BTN H1U /T {SHF F1} REM Full Front View
/T F1 REM Front View
BTN H1D F4 REM Helmet View
BTN H1L /T {SHF F2} REM Full Left View
/T F2 REM Left View
BTN H1R /T {SHF F3} REM Full Right View
/T F3 REM Right View
BTN H2U /U KP0 REM CP/G Position
/M KP0 REM CP/G Position
/D RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
BTN H2D /U RAW (#E0 #71 #E0 #F0 #71) REM Full Screen MFD
/M RAW (#E0 #71 #E0 #F0 #71) REM Full Screen MFD
/D RAW (#E0 #7A #E0 #F0 #7A) REM PGUP-Radar Range
BTN H2L /U KP7 REM FLIR Mode
/M KP7 REM FLIR Mode
/D , REM Left MFD Next
BTN H2R /U KP ENTER REM Laser On/Off
/M KP ENTER REM Laser On/Off
/D . REM Right MFD Next
BTN H3U t REM Target Next
BTN H3D {SHF t} REM Target Closest
BTN H3L /U {ALT n} REM NAV Map
/M {CTL t} REM Target Best
/D {CTL t} REM Target Best
BTN H3R /U KP7 REM FLIR Mode
/M L REM Lock Vis Obj
/D L REM Lock Vis Obj
BTN H4U /U F10 REM Tactical View
/M RAW (#E0 #7D #E0 #F0 #7D) REM PGUP-Radar Mode
/D BSP REM Next Weapon
BTN H4D /U F7 REM Target View
/M RAW (#E0 #6C #E0 #F0 #6C) REM FCR/TADS
/D /T {SHF 3} REM Indirect Master Mode
/T {SHF 2} REM Direct Master Mode
BTN H4L /U z REM Zoom In
/M m REM Cycle Master Mode
/D RAW (#E0 #70 #E0 #F0 #70) REM INS-Missile Mode
BTN H4R /U x REM Zoom Out
/M {SHF A} REM ASE Auto Page On/Off
/D {SHF 4} REM Air Master Mode
BTN T1 f c REM chaff and flare
BTN T2 /U RAW (#E0 #71 #E0 #F0 #71) REM DEL-ASE Range
/M {CTL 5} REM Weapons Hold
/D {CTL 7} REM Form On My Wing
BTN T3 /U {CTL H} REM Go Home
/M {CTL 6} REM Weapons Free
/D {CTL 3} REM Attack My Target
BTN T4 /U /I {CTL i} REM Dim IHADSS
/O {CTL i} REM Dim IHADSS
/M /I {ALT 8} REM Return to Base
/O {CTL 9} REM Stay Here
/D /I {CTL 4} REM Pop up and Scan
/O {CTL 4} REM Pop Up and Scan
BTN T5 /U /I {ALT i} REM Brite IHADSS
/O (ALT i} REM Brite IHADSS
/M {ALT 1} REM Artillery Strike
/D /I {ALT 2} REM Air Strike
/O {CTL 0} REM Change Form
BTN T6 /U /I {SHF w} REM Waypoint Previous
/O w REM Waypoint Next
/M P REM Night Vision
/D RAW (#E0 #6C #E0 #F0 #6C) REM FCR/TADS
BTN T9 i REM IR Jammer
BTN T10 i j REM IR Jammer and Radar Jammer
RNG 1 13 KP8 KP2 REM Pan View Up/Dn
ANT 1 15 KP4 KP6 l REM Pan View Lf/Rt
REM RDDR 3 [ / ]
M22 or M50 File
EngageRotor = r CollectiveUp = = CollectiveDown = - MinCollective = ` MaxCollective = 0 TargetPrevEnemy = T TargetNextEnemy = t TargetPrevNonEnemy = Y TargetNextNonEnemy = y TargetClosest = CTL t TargetBest = ALT t RelockTADS = L LockTADS = l FrontCockpit = /N F1 FrontFullView = /N SHF F1 LeftCockpit = /N F2 LeftFullView = /N SHF F2 RightCockpit = /N F3 RightFullView = /N SHF F3 PilotHelmetView = /N F4 NextObjectView = /N F6 PrevObjectView = /N SHF F6 ChaseView = /N F5 FlyBy = /N SHF F5 NextTargetView = /N F7 PrevTargetView = /N SHF F7 ViewPanLeft = KP4 ViewPanRight = KP6 ViewTiltUp = RAW (#75) ViewTiltDown = RAW (#72) ViewZoomIn = KP+ ViewZoomOut = KP - ResetCamera = KP5 MissleView = /N F8 MissleViewToggle = /N SHF F8 IncomingMissle = /N F9 IncomingMissleToggle = /N SHF F9 NextPlayer2Target = /N F10 PrevPlayer2Target = /N SHF F10 NextTarget2Player = /N F11 PrevTarget2Player = /N SHF F11 DeathView = /N F12 DeathViewToggle = /N SHF F12 Explore = /N CTL F12 MapView = ALT n AutoPilot = a HoverHold = h WheelBreakOnOff = b TailRotorLeft = [ TailRotorRight = ] CyclicForward = UAROW CyclicBackward = DAROW CyclicLeft = LAROW CyclicRight = RAROW AutoPilotIncreaseAlt = CTL UAROW AutoPilotDecreaseAlt = CTL DAROW AutoPilotIncreaseSpeed = CTL RAROW AutoPilotDecreaseSpeed = CTL LAROW ForceTrim = SHF c DASEToggle = SHF d CannonFire = ENT FireWeapon = /N SPC WeaponSelect = BSP RocketSalvo = s DropChaff = c DropFlare = f IRJammer = i RadarJammer = j MasterArm = CTL m MasterCautionToggle = CTL c NightVision = p MasterModeToggle = m MasterModeNav = ! MasterModeDirect = @ MasterModeIndirect = # MasterModeATA = $ IHADSSToggle = RAW (#E0 #69) IHADSSHoverMode = % IHADSSBobupMode = ^ IHADSSTransMode = & IHADSSCruiseMode = * MFDLeftNext = , MFDLeftPrev = < MFDRightNext = . MFDRightPrev = > AcquisitionMode = RAW (#E0 #6C) RadarMode = RAW (#E0 #7D) RadarRange = RAW (#E0 #7A) MissleMode = RAW (#E0 #70) ASErange = RAW (#E0 #71) ASEautopageToggle = A UFCtoggle = u TADSzoom = z TADSunzoom = x WaypointNext = w WaypointPrev = W PFZnext = q PFZprev = Q TSDdeclutter = d ArtilleryStrike = CTL 1 AirStrike = CTL 2 AttackMyTarget = CTL 3 GiveMeYourTargets = CTL 4 WeaponsHold = CTL 5 WeaponsFree = CTL 6 FormUp = CTL 7 GoHome = CTL 8
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Last Updated August 30th, 1997

